|
oh ok thanks, Ill try that.
EDIT: no that didnt work.
The script is:
if (actionserverside) {
if (strequals(#p(0),save1)){
with (getplayer(#p(1))){
setstring clientr.body#p(2),#8;
setstring clientr.head#p(2),#3;
setstring clientr.shield#p(2),#2;
setstring clientr.sword#p(2),#1;
setstring clientr.skin#p(2),#C0;
setstring clientr.coat#p(2),#C1;
setstring clientr.sleeves#p(2),#C2;
setstring clientr.shoes#p(2),#C3;
setstring clientr.belt#p(2),#C4;
}}
if (strequals(#p(0),load1)){
with (getplayer(#p(1))){
setplayerprop #8,#s(clientr.body#p(2));
setplayerprop #3,#s(clientr.head#p(2));
setplayerprop #2,#s(clientr.shield#p(2));
setplayerprop #1,#s(clientr.sword#p(2));
setplayerprop #C0,#s(clientr.skin#p(2));
setplayerprop #C1,#s(clientr.coat#p(2));
setplayerprop #C2,#s(clientr.sleeves#p(2));
setplayerprop #C3,#s(clientr.shoes#p(2));
setplayerprop #C4,#s(clientr.belt#p(2));
}}
if (strequals(#p(0),delete1)){
with (getplayer(#p(1))){
setstring clientr.body#p(2),;
setstring clientr.head#p(2),;
setstring clientr.shield#p(2),;
setstring clientr.sword#p(2),;
setstring clientr.skin#p(2),;
setstring clientr.coat#p(2),;
setstring clientr.sleeves#p(2),;
setstring clientr.shoes#p(2),;
setstring clientr.belt#p(2),;
}}
}
//#CLIENTSIDE
if (playerchats) {
tokenize #c;
if (tokenscount==2) {
if (strequals(#t(0),all)) {
setplayerprop #C0,#t(1);
setplayerprop #C1,#t(1);
setplayerprop #C2,#t(1);
setplayerprop #C3,#t(1);
setplayerprop #C4,#t(1);}
if (strequals(#t(0),skin)) {
setplayerprop #C0,#t(1);}
if (strequals(#t(0),coat)) {
setplayerprop #C1,#t(1);}
if (strequals(#t(0),sleeve)) {
setplayerprop #C2,#t(1);}
if (strequals(#t(0),shoe)) {
setplayerprop #C3,#t(1);}
if (strequals(#t(0),belt)) {
setplayerprop #C4,#t(1);}
}
}
if (playerchats&&startswith(/loadoutfit,#c)){
tokenize #c;
triggeraction 0,0,serverside,Irata/Tailor,load1,#a,#t(1);
setplayerprop #c,Outfit #t(1) Loaded!;
}
if (playerchats&&startswith(/saveoutfit,#c)){
tokenize #c;
triggeraction 0,0,serverside,Irata/Tailor,save1,#a,#t(1);
setplayerprop #c,Outfit #t(1) Saved!;
}
if (playerchats&&startswith(/deleteoutfit,#c)){
tokenize #c;
triggeraction 0,0,serverside,Irata/Tailor,delete1,#a,#t(1);
setplayerprop #c,Outfit #t(1) Deleted!;
} |