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Old 04-03-2006, 11:14 PM
Yen Yen is offline
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Emitter attachment offsets?

I've got a particle emitter, which I attach to a player via attr[].

The emitter has the 'attachposition' variable.

However, I want the particles to emit at random points on the player. I'm using a modifier to change the particle's x and y to a random value in reference to the player.

However, when I attach the emitter it doesn't emit when the x/y modifiers are there. I'm assuming it's emitting at 0,0

Is there any other way to do this?
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