So setting a level.variable serverside will set a variable LOCAL to the gmap?
Can this variable be read clientside is all I really need.
ie: a npc anywhere on a gmap that does:
NPC Code:
function onCreated(){
level.areaname="Towny Town";
}
And then can I access it in a CLIENTSIDE script (like a weapon) using:
NPC Code:
function onCreated(){
showtext(200,screenwidth/2,screenheight/2,"System","c",level.areaname);
changeimgvis(200,4);
}
Because this is the most important thing about it.. that it can be read clientside. If level variables work like I imagine they do, I'm sure they can.. because its just like reading a server.variable clientside.. (which I didn't think you could, but I am told you can) only its for the level only.
If not, you will have to explain to me how I can do this.