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Originally Posted by Warcaptain
I wouldnt at all say its easier.
It would be much easier to have a single npc that says gmap.var="varvalue";
than to have to set a string on every player. Its cluttered and unorganized.
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I don't think it would be cluttered or unorganized by any means. Setting a string for every level on each player isn't preferable but it really isn't that bad of a concept. In the string list it would be organized still because they'd all be clientr.level.<lvlname>.var so they'd in a list. My main issue with level and/or gmap vars is that there really isn't a centralized place to read and/or set them, at least with a database NPC you are able to view and edit all of the strings easily.