Thread: GMAP Variables
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Old 03-28-2006, 09:33 AM
Projectshifter Projectshifter is offline
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I get what you're saying, but it seems like it isn't really vital. There is always the option of grabbing the data on the serverside, or if you're really wanting to handle it all on the client you could have it create client.level.<levelname>.vars during onActionPlayerOnline(). Either way, checking onplayerenters for what to do in that level has been what I've always done in the past. I'm not sure about level.vars anymore, but it's easier to administrate such things via a database NPC anyway.
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