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Old 03-17-2006, 01:13 AM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by jake13jake
The 'player' object would be implied because the player killing is calling the event. If it were playerdies, then the player dying would be calling the event.
That really doesn't seem to make much sense. You're going to have an NPC in a level that reads onPlayerKills(player)? I'm not sure you're getting the concept of all of this object orientation, onPlayerKills(player) would be a member of what object? If you're wanting to do that, whenever a player is hit you can store the attacker in a string, and if that player dies then trigger to an NPC to calculate it. Otherwise I'm really not seeing the merit of it.
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