View Single Post
  #11  
Old 03-08-2006, 03:15 AM
jake13jake jake13jake is offline
Former Classic Staff
jake13jake's Avatar
Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
jake13jake will become famous soon enough
Quote:
Originally Posted by Deophite18
Ok me and Night tested it, its a little bit faster but the hole is totally messing it up. When you die and respawn if you hit arrows keys you can run around while still deadi think. Unles...I dont know if the spawn is to fast for the black hole or what but as soon as you die and get back up the hole remains for a couple seconds and its really annoying. See for yourself so you know what im talking about. WHY cant we have a NORMAL death. Why does this server have have different everythign from every server.
I've actually been trying to isolate what's causing that. I'll probably rescript the recoil/death system to always run at a 0.05 timeout and let the death continuously update the time left until you can move. If the circle is showing you're still technically considered dead by the server. This bug probably wouldn't be detectable without it. It's nothing the circle itself is causing, but either something else in the system or some level script. Thank you for raising this as a concern (I had thought it was fixed).

In my damage system there is a player.inHDRange(ofAttacker) function. It makes sure the attacker nor the player is dead. If you move around with that black stuff on your screen, then you're invincible and can't hurt anyone (an undead saint with a very dull sword).

Nothing I can fix right now though (week of midterms, the computer I'm on doesn't even have Graal)
-----
OK, FIXED (I hope). Changing it back to a 0.05 timeout was easier than I thought, and now it's easier to change the respawn time too. Less of a headache than that CS Class Hierarchy assignment I just finished, that's for sure.

Last edited by jake13jake; 03-08-2006 at 08:34 AM..
Reply With Quote