
03-03-2006, 03:35 AM
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Ed
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Join Date: May 2002
Location: Boca Raton, Florida
Posts: 1,473
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Heres a list of things that would be spiffy.
- Bolt type spells such as frostbolt, firebolt, lightnings, forked lightning should shoot crazy fast and deal damage in one large chunk.
- Magic missile and missile swarm both need a cast animation... my sudgestion is that both spells be given a very quick cast time and missile swarm track targets like magic missile does.
- Bullet swarm and bullet storm both still shoot along the old mudlib grid(like a tri-shot going constantly straight)... I think they should be changed to where it makes a bunch of bullets shoot in the direction casted and if targeted, shooting toward the target, but NOT track.
- All the wall spells don't have enough duration. They don't last long enough to be useful. What was assumed was that walls lasted too long and were likely based on how long my level 40 walls lasted. Now I see that both lower level and high level walls are useless because of the heavily shortened duration.
- Counterspell and counterwall cast too slowly to be useful. Also, the lowest level counterspells and counterwalls are nullifying higher level (25+) spells. It's just my opinion, but that is really lame. :/
- Another opinion - detect spells and buff spells are irritatingly slow to cast.
- Since you cannot ready another spell while you have something out summoned, can you make it so summons follow your mouse cursor? This could make it tons easier to control even while walking around because your character is centered around the screen and you can just leave your mouse centered on you on the screen to have it follow you. Also, this would make it easier to command it to attack specific things.
- Cone spells are too easily dodgeable. Maybe at higher levels make them shoot more "balls"?
- Higher magic levels aren't making that much of an impact on spell damage for the increase in costs (my icestorm uses 28 spellpoints to cast!).
- Single bullet spells could be given a faster cast time x.x |
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