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Old 03-02-2006, 02:35 PM
ApothiX ApothiX is offline
Okiesmokie
Join Date: May 2004
Posts: 1,447
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Quote:
Originally Posted by jake13jake
I wouldn't exactly call that a relevant tutorial. After all, side moving doesn't obey the same wall detection.
I think it's a tad more relevant than this:

Quote:
Originally Posted by jake13jake
Now I just need to wait for Stefan to add read access to players[i].paused, players[i].rating, and players[i].ratingd, and then reimplement the AP system somehow... though reimplementing the AP system is going to be hard. Gotta look for NPCs that don't use the heal() function, gotta make exceptions for spar and event levels, and I gotta add a earnedhp variable so the maxhp variable can override it (which will be a fun challenge).

hp = how many hearts
maxhp = how many hearts you can have currently.
earnedhp = how many hearts you have by default

maxhp can go under earnedhp depending on AP, but I don't want to cap it because perhaps there would be some event in which you want to give a player 20 hearts.

But yea, that's the easiest way to manipulate to include the AP system based on how everything's already built for Classic.
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