Quote:
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Originally Posted by Prozac
disableweapons - ah yes of course ... but then is it possible to have a nopk with, say, an array of levels that you can't pk in, in a server array, and a playerenters system npc that checks if your current level is in that array before calling the weapon action?
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I'd just rewrite the entire weapon handling system :P. It's not very hard at all.
PHP Code:
disableweapons();
if (!(player.level in serverr.nopklevels))
weapon.trigger("wasfired",null);