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What is the design rationale behind /sleep?
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02-24-2006, 10:16 PM
haunter
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Join Date: Mar 2001
Posts: 7,989
Quote:
Originally Posted by
Loriel
It also makes the Bomy Moon quest ridiculously easy as you can just run through any single part of it and then try the next part with full health.
Until you get to the dragons... They're freaking hard to kill! D:
haunter
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