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Originally Posted by ApothiX
You could easily handle the ChatBar.onAction() handler, and check if the message starts with toall: and rescript your own way to send it, and set ChatBar.Text to null (or player.chat), so that it doesn't send the old toall aswell.
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This will not solve the problem on all servers, and the Chatbar's scripting itself may take the onAction() handle before your own script does.