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Originally Posted by jake13jake
using my control movement script (movement functions, uploaded on graal.net), I came up with this specifically. Does it just about perfectly, except my movement scripts go exactly to the wall rather than rounding.
forgot to say, tilesSwitch would be the function you use for wall detection on an area.
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What's up with the double-semicolon?
>> temp.case_two = tilesSwitch(temp.case_x,temp.case_y,7/8,7/8);;