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Originally Posted by jake13jake
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Okay, don't be an idiot, PLEASE.
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So making countless useless suggestions that are easy enough to script isn't being an idiot?
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Originally Posted by jake13jake
So, given: an NPC joined to a baddy class, and serverside HD.
In order to do anything with as little lag as possible, you'd want to test for NPCs clientside on a 1/20 timeout, trigger the server in a weapon, which in turn triggers the event in the NPC. This would probably cause a substantial amount of lag (not to mention I'd get yelled at for it being insecure). If there were a direct method built into gscript, it would be much more efficient (hardcoding, easier access to classes).
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If you're scriptin the movement for the NPC, it would not be hard at all to detect if it hit a player during it's movement.