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Old 02-20-2006, 07:57 PM
ApothiX ApothiX is offline
Okiesmokie
Join Date: May 2004
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Quote:
Originally Posted by jake13jake
....
Okay, don't be an idiot, PLEASE.
So making countless useless suggestions that are easy enough to script isn't being an idiot?

Quote:
Originally Posted by jake13jake
So, given: an NPC joined to a baddy class, and serverside HD.
In order to do anything with as little lag as possible, you'd want to test for NPCs clientside on a 1/20 timeout, trigger the server in a weapon, which in turn triggers the event in the NPC. This would probably cause a substantial amount of lag (not to mention I'd get yelled at for it being insecure). If there were a direct method built into gscript, it would be much more efficient (hardcoding, easier access to classes).
If you're scriptin the movement for the NPC, it would not be hard at all to detect if it hit a player during it's movement.
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