
02-18-2006, 07:11 AM
|
|
Delteria Management
|
Join Date: Nov 2003
Location: Seminole County, Florida
Posts: 280
|
|
Quote:
|
Originally Posted by ZeLpH_MyStiK
It seems that a bug came alone with this new v4 release that has somewhat cripled Maloria. Using a test script as the one shown below, it can be shown that actionclientside was not called at all.
PHP Code:
if (actionserverside) {
setplayerprop #c,test server called!;
triggeraction 0,0,clientside,*Test,;
setplayerprop #c,test server called 1!;
}
//#CLIENTSIDE
if (created) {
setplayerprop #c,test;
triggeraction 0,0,serverside,*Test,;
setplayerprop #c,test1;
}
if (actionclientside) {
setplayerprop #c,clientside called!;
}
After running this script, the player's chat text was left at "test server called 1!".
Edit:
This script was run on both Maloria and N-Pulse (both non-gs2-enabled servers) and failed to arrive at "clientside called!". However, when it was run on #gscript (a gs2-enabled server) it did arrive at "clientside called!".
Maloria and N-Pulse: WEAPONNPC *Test
#gscript: WEAPONNPC Zelph_MaloriaProblem2
|
Having the same problem with Delteria's Event System. Anyone on v4 cannot be warped because the actionclientside never triggers. |
|
|
|