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Old 02-18-2006, 02:01 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by Stefan
What kind of npcs are you speaking of, local npcs or dbnpcs (putnpc2) ? I don't think it is related to classes.
What is not updating with them exactly?
Does it fix when the client reconnects?
Local NPCs. They still have the same class script as quite a long time ago. It was when I discovered that npc.trigger(event,params) exists so I used it to invoke wa**** and removed triggeraction(x,y,"slash",params) from my movement system in favor of this. I also added a gs1 version to Master Storm's movement. Still, the objects on the gmaps I've mentioned aren't recognizing this.

Class bush
It has been happening for like a month now with the bush class.

Also
/clearnpcs isn't removing my bad tests of my damage system from the top-left of the gmap either... which is a putnpc2 script. class named control_damage.

You could also probably add a test script to the rock class or some other class like
if (playertouchsme) {
if (strequals(#a,Stefan))
setcharprop #c,wow it worked!;
}
because I'm pretty sure it's not limited to one class.

Last edited by jake13jake; 02-18-2006 at 02:26 AM..
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