Quote:
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Originally Posted by Prozac
thanks, but then why dosent this work?
and what are the int numbers that this function accepts
and which ints alter what paramater of the function?
//#CLIENTSIDE
function onweaponfired()
{
player.chat=loadfolder("levels/images/*.png",1);
}
the player chat is 0
regardless of the int is 0 or 1
tried setting it as a string also but that didnt work either ...
so how do i access the array of file names that this command creates? that bit of info is not on the wiki...
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I'd think it would be an array of strings, but perhaps it's an array of objects? I dunno.