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Old 02-17-2006, 12:05 AM
Draenin Draenin is offline
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Team Control Bugs (Please Prioritize)

When using team control, I have discovered that there are a great deal of bugs. Most of them dealing with the ships themselves. Here is what I have goteen reports of from Cypher, Zero, and everyone who participated in todays events:

1. When spawning multiple boats for a singular team, if one of them gets destroyed, the entire team's name is wiped from the roster.
2. If a tc ship sails into the edge of a map, it sometimes jumps over into it and gets stuck.
3. Sometimes when a team control ship is turned, the player stays where he is while the pilot seat moves. (The player hovers over the water.)
4. The command :tc destroyboat destroys all boats, and wipes the team name from the roster. The ships need to be given identification when they are created so that they may be destroyed individually. (Instead of destroying all boats.) The commands :tc destroyallboats and :tc destroyboat # would be more efficient.
5. If you go below deck on a created boat, you get kicked from it.
6. Sometimes the cannons don't work on created boats.
7. Sometimes if you get kicked off the boat, you can't re-enter, even though you may be on the team for that fleet.

If I find any more bugs with the ships, I will report them. The problem seems to stem a lot from the fact, as Zero noted, that the boats created through tc are largely different than the craftable ones now. The ships summoned right now would probably work a lot better if they were pulled directly from the shipyards and given a number like the rest of them and then warped to where tc is and renamed to the team names. (If they aren't already.) The format for the team roster with the addition of extra identification could go something like:

Team 0(Smugglers)[2]: Player1, Player2, (ship####,ship####,ship####,ship####)

The digits given would be matching the ones for the ship's deck map identification. This will allow for ships to be individually destroyed, which might eliminate the prospect of anything getting stuck where it shouldn't. The team should only dissapear from the roster after all ships for that team have been destroyed, so that all event ships may be tracked.

Thanks for reading, and if you guys have any time to fix these problems, I'd appreciate it.
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