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Originally Posted by ZeLpH_MyStiK
Since it's a custom movement system, I assume you know the speed at which the player will be moving. Using vecx() and vecy() you can avoid text lagging behind.
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omg Zelph, this is -NOT- a good way to do it. VERY inefficient. When things run independently, it's much better. Have the showtext weapon in a higher precedence than the moving weapon; this is the best way... believe me.