
02-08-2006, 11:27 PM
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Registered User
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Join Date: Jan 2004
Posts: 403
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got the modifiers to work now forgot the variable modification type
so i recall that there was something like onactionprojectile() and onactionprojectile2() at gs1, that triggered when a projectile impacted and had information of the x, y and params of the impacted projectile
is there something like this for particles?
like onactionparticle() ?
Would be nice for some scripts to know when and where a particle gets destroyed |
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