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Originally Posted by Stefan
Could add some kind of findareaplayers()  Currently you get the full list of players because the players array is normall relatively small, compared to the npcs array (especially on gmap).
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Stefan, that would definitely make a maximum optimization of the damage system. for static values of x,y,width,height.
It's still impossible, however, to create a reliable moving damage field (internal to baddies and such); this is the larger problem. Now I'm also wondering if you read my setshape mode suggestion, because it would also be good to support a radius-based function in the damage system.