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Old 02-07-2006, 04:23 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by The Evil Within
This is all done with a script using the keydown command. It has nothing to do with your configuration setup. For them to make things like this induced into the configuration it would have to be things put onto every server. Not all servers want the ability to focus wherever you want, nor do all servers want that annoying whistle from classic enabled at all. Delteria put in an NPC that lets you toggle the hide nicks with the N key, but you have the option to delete and re-obtain the NPC whenever you wish. I think if other servers were to induce this it would please people just as well. Have a level in or near onlinestartlocal with an NPC that offers a 'Hot Keys' NPC which will toggle all functions (whistle, hide nicks, focus, etc.) with specific buttons. If the player ever decides that it interfere's with his or her button configuration they can simply open their weapons GUI and delete the NPC.
keydown(int) detects a key that was set by the default controls.
keydown2(int,ignorecase) detects a key that is not set by the default controls.
What I'm saying is allow servers to build new default controls, probably in the serverops with an icons list for them at all. That way you don't run into any conflicts.

I seriously doubt keydown2 was meant to create control conflicts to begin with, but I don't want to impose so many controls because i don't want to cause conflicts with the default controls, and the only way to really make it work would be through integration with the client.

Making a hot keys script in the weapons menu for the game really detracts from the environment of the game. Since when would "hot keys" be a weapon in any other game? It just doesn't make sense. It would also make it easier for the servers to be able to integrate with default controls.

Not just the server, but the users would have an easier time. Instead of having to work with two different control menus, they can have one to work with.

The only place that a hot keys script would make sense is if it were to entirely replace the default controls, and this, too, could confuse players.