Thread: Bullet range
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Old 02-04-2006, 04:01 AM
Raeiphon Raeiphon is offline
I never asked for this.
Join Date: Jun 2005
Posts: 855
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Not really.

Zone uses shoot; for it's bullets, and it doesnt create a seperate NPC unless the command itself is amazingly uber spammed in like a .05 timeout, which nobody'd be crazy enough to do.

Realisiticly saying, bullets have a range where the force that fired them is worn down by several other factors (gravity, air resistance) and the bullet eventually takes a huge curve to the ground and disappears, shattered by the tension it creates as it hits the rather solid ground.

I'm associating a human yard with 1x1 graal tile. Just a plain old, 4 grid standard tile. Providing the bullet/shot goes 1.5 levels, and there's 50 xy in a level, it's traveling around 75 yards before stopping. Increasing the range of that would allow some relocations to be constantly chaingun lamed. You'd have to redesign iricia even if you increased it by just .5 of a level.

It's far too much work. Besides the whole client lag issue (the bullet has to go somewhere), it'd cause a lot of strain on who LAT's Zone. Which I think is Vulcan. Not sure.
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