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Old 02-02-2006, 04:38 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by ZeLpH_MyStiK
Oh I see what you're doing with the nicks. Basically a player can choose which type of nicks he/she can see. Why not script showing nicks in the ganis so by simply using a flag check, you can choose whether or not to display the nicks.
There are an awful lot of ganis, so it wouldn't seem to practical. However, I might want to see what I can do for using attr[] with values that have no image or gani. I can't do it now though, because I'm not in my dorm room.
I'm kind of peaved of at my CS instructor for giving me a 0 on an assignment that I did perfectly well. If she won't do anything about it, I'm just going to withdraw and go for credit by examination. Unfortunately the drop deadline has passed, but the withdrawal deadline has not. So now I'm just going to stay up all night studying in the math college building to get ahead in other courses so that I may have the time to study for dropping the class, if indeed my instructor won't act.
And yea, reinventing the wheel isn't hard if you understand what it's supposed to do.

Oh God, this is ridiculous. I get a 0 because Visual C++ 2003 doesn't support declaration of arrays based on a dynamic expression? Oh god, one line of code. All because Bloodshed Dev C++ is different from Microsoft Visual C++ 2003... -_-
(even though I'm required to have Microsoft Visual C++ )

int key_count[key_size];
becomes
int key_count[KEY_MAX];

Considering the rest of the program is based on key_size anyway, what the hell is the difference? If this doesn't get fixed, I'm going to be very upset.

Last edited by Lance; 02-02-2006 at 05:49 AM.. Reason: Merged.
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