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Old 02-02-2006, 02:28 AM
jake13jake jake13jake is offline
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Quote:
Originally Posted by ZeLpH_MyStiK
Why would you need to use so many serverr strings? I'm sure many of those can be substituted with other more efficient methods. Especially the serverr string used for (paused) tags. What's wrong with doing a showimg with index less than 200 on the client of the user that is paused?
Well, the trick is that the individual clients would control the nick display.
The modes currently are: show all nicks except your own nick, show all nicks, show only your nick, or show no nicks (this includes NPC nicks). I seriously don't think of using a serverr var for paused and spectate tags is efficient, but I don't know what might be a good way of informing other players that this player is paused. The best idea I can think of is player attribute modification. I'd have to mess around with it though, putting in

The first two serverr vars mentioned make the most sense, and in particular the nohurting one, but then of course, the entire damage system is serverside so I could just to clientr.vars for that, so eliminate that one.

The noblocking one... I don't know...

maybe setting some attr[#] to ".paused.spectate.dontblock" and then tokenize it with a delim "."? I don't know if that would work... could try it though.

Last edited by jake13jake; 02-02-2006 at 02:47 AM..
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