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Originally Posted by HoudiniMan
I suggest a couple less powerful but quick spells. Things that shoot very fast towards the target but dont hurt as much as a full spell.
Perhaps even having it as an option for the current spells?
Ie: Rapid magic bullet would hurt 1/2 as much and travel 3 times faster or so to hit fast moving players etc.
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But really... they should be 2 times faster and not have reduced damage or 5 times faster and have 75% damage and a higher mana cost. Magic damage is already horrible. Reducing it any further will just make it do no damage at all.
Think about it. Fighters are faster, stronger, more armored, higher damage, more itemized, and favored by the majority of Graal. In fact, Fighters can shoot BETTER projectiles than magic users can. What is it you ask? A bow. Bows are faster, stronger, can adopt different attacktypes, AND CAN INTERUPT SPELLS.
Lets not forget that MOST MONSTERS ARE BUILT AROUND FIGHTERS. Why else would it require me to burn ALL my spellpoints in maps with a good possibility of not even finishing it while a person with less physique level can complete the same map ~30-40% faster than me without even going below 85% HP. WHY does it require SO MUCH MORE to be JUST AS EFFECTIVE?
About interupting spells... when you're hit while casting a spell, THE DELAY WILL KEEP GOING. Casting a spell against someone with 6+ speed is potential suicide as they will walk up while I cast and if my cast animation is long, my spell is interupted AND I'm stuck there until the duration of the cast delay ends. This is likely about 6-10 free hits which is about half my health because I'm wearing caster gear.