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Originally Posted by Stefan
Jumping? Use setshape2 and tiletype 21, even works with classic movement.
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yea, but it's simpler to use isJumpable. Not difficult for me to add to my movement, so this wouldn't matter to me.
Well, there is an event handler "wasthrown". But you can't really use it in custom movement. In fact, storm's movement just fires a projectile. Although considering that objects thrown should always travel a constant distance, we don't really need to use shoot for throwing carried objects. Having access to wasthrown would help bomb scripts make more sense, but you can't do it unless you know what NPC your carrying, and that NPC's script. Something like that.
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Player.reading cannot be checked on serverside, but it is setting the pause mode.
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Well, I guess I should be testing for paused then :P.