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Originally Posted by Stefan
May be also some objtiletype(x,y) and objonwall(x,y) and objonwall2(x,y,w,h) functions
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Well I see you've contemplated the work-arounds I could have used too :P.
While you're at it, you might want to think about adding a canbejumped() function along with a bool var for it. I was going to do that with my movement.
Hmm... I also think player.reading doesn't work for serverside signs.
Also, is there any way to lift a script other than by default movement?