Quote:
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Originally Posted by RavenofEarth
That's not helping me, How do I set it when i leave that level. Do I have to put an NPC in every level outside of the worldmap_ that sets the gani's, but then wouldn't that interfere with NPC's? Isn't there a way that if (created || timeout) <insert the rest of that script above, then at the end some how impliment a "else -blah-"?
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HTML Code:
if (created || playerenters) { // This event is triggered every time a player enters a level.
if (startswith(worldmap_,#L)) {
/* player has entered a level that begins with worldmap_ */
}
else {
/* player has entered a level that does not begin with worldmap_ */
}
}
The block of code within an else (after an if statement) will be executed if that if statement is false.