Thread: disabling v2,3?
View Single Post
  #31  
Old 01-23-2006, 12:57 AM
jake13jake jake13jake is offline
Former Classic Staff
jake13jake's Avatar
Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
jake13jake will become famous soon enough
Well on the subject of my movement system.
1. Still need findareanpcs() for weapons on Classic.
2. Would it be possible to add NPC/Player vars for not blocking?
Like NPCs using dontblock() or hide(), and players that are paused or in a nopk zone. I just hate having complications. It's not quite as needed for players when your scripts all control the players. NPCs, however, can change their blocking state serverside or clientside... so once again I'd have trouble there.

I mean, I've gone out of my way to try to institute movement using the most dynamic means possible (ex. It turns opposite boots into one line of code). I'm also hoping to institute it to serverside movement (for baddies and fighting fish), though I'll have to restructure it a little bit, moving away from recursion. In that case, I could use the same restructuring on the clientside.