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Old 01-21-2006, 05:04 PM
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Quote:
Originally Posted by ecuelor
It could be, anything is possible with effort. As I said later in my post though, then allow someone who pays for their account to have access to a single map on the server that they can modify NPC's / Script for.
There's no point - you would not get it the same as an online NPC-Server anyway.
Quote:
Originally Posted by ecuelor
Personally though it seems as many of the fans of Graal would rather the offline editor be able to mimic an npc server allowing for many things to be tested.
We know!
Quote:
Originally Posted by ecuelor
Yes, things would still need to be updated to the online server to test multiplayer things and such, but even those are able to be designed around currently as ya can have a good idea how the differences would be when multiple players are around and code to reflect that.
But only you would be able to use your offline NPC-Server.
Quote:
Originally Posted by ecuelor
Trust me, I have a friend that used to be on the design team here at graal and has a crapload of stuff he's done all offline. His stuff is amazing and I can only immagine what he could do with full access. This is why there needs to be the ability to mess with stuff offline, you'll end up with better and better coders that are interested in making the playerworlds better which in turn will pull more people to Graal.
As Yen said, I'm sure you can find an RC on one of the servers out there.
Quote:
Originally Posted by ecuelor
(edit)
As a follow up note, if investing extra time into an offline editor away from an online editor is counter-productive... Just put all that effort towards an offline editor as it'd benifit more people and seems like what more people want (instead of this amazing online editor that only a few people can use)
(end edit)
How would it benefit GraalOnline to make an offline editor? It's in their interest to get content online.
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