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Old 01-21-2006, 02:13 AM
ecuelor ecuelor is offline
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Join Date: Jan 2006
Posts: 6
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Stefan: Personally, I don't see why a offline editor would be counter-productive. You make money by people purchasing playerworlds or by playerworlds that have such appeal that people purchase accounts to be able to play on them. Not having an offline editor hurts the ammount of people that play, I guarentee. In turn, this hurts the ammount of money you make and the popularity of your game. As there is no free development spaces, ya have no way of learning before ya buy which as Warcaptain said hurts business. Take for example Furcadia. They have an editor that allows experimentation and people pay for extras all the time. If I could learn the whole scripting system first, I'd guarentee ya I'd buy a server... or two.. Me and a friend already have a vision for a playerworld design that would be extreme compaired to what I've seen so far, however, as we are unable to learn as figure out all the new scripting.. and we have no way of making anything out of us running a playerworld... We have no reason to buy one. Its just not worth it. I guarentee if ya had a full offline editor, you'd run into more people developing things for Graal.

This is all comming from someone who is considering and working on putting his own MMO together that plans to be something of a combination between Second Life, Furcadia, and Graal. So I've put alot of thought into what I am saying and am not just spirting off statements.

I guarentee though that if I happened to have a way of learning either offline or online as well as my partners that I'm sure we'd put some venture into Graal. Either give every paid member an online map they can work with, or make the offline editor capable of running all the scripts so that people can work with em.

Well enough ranting.. Ciao,
Ecu
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