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Originally Posted by Stefan
Spending resources on an offline editor would be a step back for me, it is more interesting to work on letting more people get access to the online scripting and online level editing.
About editing scripts: now that RC2 is officially released you can see the scripts with syntax highlighting and line numbers. When you edit Weapons/GUI scripts, NPCs, classes and ganis then their script is immediatelly updated and sent to the clients so you can test things without restarting anything.
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Letting more people access scripting online for less money is difficult and perhaps dangerous. I'll commend you if you can get it done.
An offline editor that I would want to see developed, seeing your goals
Removed play button.
Added redo button.
Improved tile editing.
NPC Script Errors removed.
Then, a class definitions file, that scripters give their level makers, which states class names and variables that need to be set in the NPC, their host event handler, and then calls to a class function that are needed in the class.
But I guess you're not going to focus on that, oh well.