
01-20-2006, 06:38 PM
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Zone Oracle
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Join Date: Jul 2005
Location: Padded cell
Posts: 3,947
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Quote:
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Originally Posted by Raeiphon
I can extend this.
empulse
Classes: sapper, lightinfantry, heavyinfantry, commando
Effect: when thrown, disable any electrical object within the raidus of 7x7 tiles. any player units caught within the pulse and are using electronic (energy) weapons, they are unable to fire and lose 5 energy for every second within the field. lasts 15 seconds.
sapperpulse
Classes: sapper
Effect: when thrown, creates a field of 4x4 tiles 4 tiles from the direction it was thrown. this pulse extends outwards at a rate of about a tile by tile each side until it's no larger than 7x7 tiles wide. any unit within the field loses 10 energy every second and suffers no regeneration for up to 20 seconds afterwards. has 3 ammo, field lasts 7 seconds.
That good?
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Your brain is working overtime. |
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