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Old 01-20-2006, 03:31 PM
icemaster icemaster is offline
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Quote:
Originally Posted by Raeiphon
Heh, I can spiffy this up a little:

grappleshot:
Classes: all
Effect: When fired, automatically homes on the enemy closest to the mouse position, at a speed of 6 tps (tiles per second). When it hits the enemy, the enemy will either be:

Pulled off a speeder and sustain speed/5 damage
Stopped in place if using a jetpack
or pulled towards you if on normal melee ground.

The grapple is lodged in the ground from where you shot it, and has 30hp. If an enemy is held by jetpack while the grapple is killed, they lurch forward for up to 3 tiles quickly and sustain 10 damage from the whiplash.

On the grounds of slowing:

tranquilizer
Cost: 4000
Ammo: E-Dm1 Darts (3 per for 9 dollars)
Effects: Shoots like a normal gun, but the bullet travels at an extremely fast speed (20-30 tps depending). Hits elevated players (e.g, on a jetpack) and hits players on speeders. Tranquilizers can hone if the player presses D to shoot and the target player is within 7 tiles of the mouse location. If a player is hit by the tranquilizer, they slow to 30% of normal walkspeed for 3 seconds, then speed up to 70% of normal walkspeed. Any player using a jetpack and is hit by it, will lose energy up to 4x more than normal for 8 seconds. Any player hit while on a speeder, slows to a halt within 4 seconds and is immobilised for 3.
i do like the idea that you added on to the grappleshot (or w/e it would be called lol), but...how about normal damage just from impact?

and you gave it hp, how many can you hold at once then? any idea?

i like where your headin with it, but also remember...this isnt just for iricia so...it has to do some damage...example, deathmatch = no bikes or jetpacks = grappleshot is useless

tranq. = not too shabby

edit: me + 8 30 in the mornin + keyboardin class = lazy

so, im shortening my post a lot lol, but you get the idea
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