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Old 01-18-2006, 04:12 PM
Raeiphon Raeiphon is offline
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Quote:
Originally Posted by icemaster
couple things

1. what would making a limit in the bases do? i dont agree with having a limit.
2. i do like the machine gun idea
3. these underground routes, do they lead to each base? or is it just an underground (example) base 3

if it leads to every base, simply not enough people playing zone, but i do love the idea, cant deny that
1. A limit would prevent 10 people entering and obliterating the tunnels with chaingun against three people from the other teams.

2. Great!

3. Yep. Base 2 - Base 1, Base 1 - Base 3, Base 1 - Base 4, Base 1 - Base 5.
Thus making Base 1 the stronghold point for the team, allowing them to defend and attack at the same time.


Quote:
Originally Posted by Vierdman
Thats what i meant, i just didnt find right words; not a lot of stright tunnels neway...
I like the LoS idea... itd be good for the underground only so ppl can fight normally on outside
and I like the idea of the chaotic elements this would create ... and I agree more players would be needed... could the LoS should be Conic in shape, like a flash light?
limiting of ppl in tunnels would be worse, in my opinion, for Zones player numbers...
so far ive mainly been agreeing with ppl... so...

as Raeiphon said you should be able to see all background and objects, but maybe things outside of LoS are darker, kinda like a dusk backpal, and maybe if you hide behind, say, a barrel they couldnt see you?

and, in my opinion, the machine guns are kinda hard to aim, so if the would to be used more easier to aim would be nice

and as for the shooting from inside to out and vice-versa, I have an idea... make the zone buildings with insides taller so you can see some kind of hole or window to shoot into, visible from inside too, and door could open for a bit and ppl inside could see it open to move out of the way, im not sure about how window would alert ppl... maybe half of my gun would show up when i put it into the window, and thatd be hard for grenades... o well thats all for today
LoS would be like everyday, reality vision. You cant see behind you (much) so it'd be a conical with 1/4 of the cone on your back end.

Yep, hiding behind a barrel would now give you an advantage.

Shooting from inside-out would ruin the game, as neither could really hurt each other. Unless:

Inside b1, there is a pair of stairs that lead upwards on both the left and right enterence, that can only be entered by the holders of the base. These stairs take you to a 3 square room either side where you can shoot in 3 directions to your hearts content. You can also press A to duck while in here, which avoids damage.

And my newest machine gun revamp idea:

The new machine guns would look the same, but fire bullets instead of rockets. They would also have an overheat period. This period would take place after constant shooting for 6 seconds. The bullets shot do 1/2 of the damage of a normal chaingun. They move at a slightly faster speed, but they do not stun the enemy when they hit. The new machine guns would rotate alot quicker, and can rotate while you arent firing, and have a HP count which protects the user while firing/inside. Once that HP is destroyed, the user inside takes 1/3 of his total HP in damage, and is pushed back 8 tiles in a explosion. The machine gun overheat lasts for about 3 seconds, and while overheated, any shots fired lower the machine gun's HP for 5 and have a random chance to explode the machine gun unit itself.


I also get what bbabba means:

If you've ever played Star Wars: Battlefront II on the Hoth map, you'll know there's a tunnel extending from the snowspeeder hangar to the frontier base. That tunnel, when one base is under enemy control, is a HUGELY contested point. The side that dominates the tunnel, captures the hangar, and immeniently wins the game.

I'm trying to add LoS to Zone so a situation like that would be possible, instead of having the ability to see everyone and everything.

Ice tunnels in Iricia would be the under-base tunnels, and would have natural obstacles, such as frozen springs, which if stepped on, break, and plummet you in to cold water, making you lose 4 health per second until you get out. There would also be spots where you slide when walking, making sparring there a completely different game. (just an idea)

Also a grenade revamp!

Instead of grenades exploding instantly on contact, they would sit on the ground for 2 seconds, with a counter above their heads. When thrown, they would bounce off walls. So in tunnels, you could lob a grenade into a diagonal wall, and have it bounce into a tunnel where the enemy lies in wait, wiping them all out.

Rar, my brain is tired D:
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