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Originally Posted by ReBorn_Spirit
I'm going to object to your idea of making everyone in a kingdom follow certain HP/MP and other caps in war.
It limits the RP of leveling and defeats the purpose of leveling up to be effective in fighting. If you want yoru kingdom to be good, TRAIN you members dont be lazy.
This Training of your members adds to the RP cause of Graal Kingdoms.
Without training it is not realistic, but something that belongs to Zone. If you havent check Kingdoms is not a classic server with 20 max health and a set speed, nor is it spawn happy and fair.
You need to get used to the fact that everything is not fair. But things should not come easy. Like leveling up to 107 with mental scrolls. That should be considered cheating if you ask me.
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Without a fair system like this, nobody will bother going to war, since right now, a single person can wipe out an entire army. If people want to show off their power and levels, they've got PKing and Arenas for that. The purpose of a Kingdom mode though, is a chance to make wars fair, strategic, and overall, fun for everyone involved. It's not very fun when a single person kills three soldiers in a single swing.
With a fair system, a kingdom loses because it is either undermanned, disorganized, or its opponents have a better strategy, not because they didn't spend hours grinding levels.
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Originally Posted by Damix
With that system, warriors would lose everytime.
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Hmm, I suppose so. Perhaps switch their speed with Barbarians, to make up for Barbs higher HP. I thought being able to cast minor spells would help a Warrior, but I dunno. Talk about it, that's what the thread is for.