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:
Uhm...
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01-17-2006, 04:31 AM
ZeLpH_MyStiK
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Join Date: May 2003
Location: NYC
Posts: 553
Quote:
Originally Posted by
jake13jake
Well... partially the distance value. If you want it to be realistic... gotta use 1/d^2.
Since you put it that way, why not include the npcs, and certain tiles that block the sound into the equation as well
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