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Old 01-17-2006, 02:37 AM
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We are working on the new hit-object functions where we can configure everything (making everything scriptable), then that should be possible.
It is probably not easy to find perfect rules for a kingdom war though, some spells that are affecting a large area but are not doing high damage would still give the same damage and then eventually messing things up. Should we also configure what spells people can use?
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