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Originally Posted by JkWhoSaysNi
I do that too. It seems logical that if you're running a script serverside it shouldn't be able to know tha value of #a since it's not running on the client. How would you know who called the serverside function? Although i've since realised you can use #a serverside... but i don't understand why.
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No, that doesn't seem logical at all.
Anyway, don't trust the client to send the right parameters like that (unless you
really want trainer users to be able to trigger that action for any player).