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Originally Posted by JkWhoSaysNi
I do that too. It seems logical that if you're running a script serverside it shouldn't be able to know tha value of #a since it's not running on the client. How would you know who called the serverside function? Although i've since realised you can use #a serverside... but i don't understand why.
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You can? That make little to no sence XD I always thought that if you wanted something serversde to act on a player you would need getplayer and send the account with the action :|