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Old 01-14-2006, 05:31 AM
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Quote:
Originally Posted by Zero Hour
Very little contrast (colors) so there's a lot of lost detail. You don't really use lighting where it could be used. And, finally, I should beat you down for animating the pendulum like that.

Nice design, you could make it better though
Contrast between what parts? I haven't started detailing it yet. No real shading or lighting on the main bits... Just a bit on the pendulum weight to try and make it look like metal.

I know the animation isn't good... That's why I asked for suggestions on how to improve it.


Quote:
Originally Posted by Zero Hour
Nice design, you could make it better though
Thanks. I was thinking of making one of those big rectangular ones at first, but I liked the idea of a pitched top a bit more... I might try to add some spirally stuff or something on the outside leg bits. What do you think?
Quote:
Originally Posted by excaliber7388
its nice, but pendulums don't move like that, i would suggect rotating the pendulum part, and making sure it all seems to come from the same point
Quote:
Originally Posted by Warcaptain
pendulums dont move like that
Yeah, I know it doesn't look right... But when I tried to redraw it at an angle it just looked offensive to the eye. I thought I mentioned that.
Quote:
Originally Posted by Tom
He has'nt done that yet, and even moving it two pixels to each side would work, and to get rid of jaggedy lines, you use anti-alias techinqus on the lines, and on the inside of the lines.
Also outside of the lines.

It smooths it off alot
I might try anti-aliasing... I'm usually bad at it though. I can never pick the right shades for the transitions.

I wonder if shrinking the width of the pendulum by 1 pixel would help at all... hrm.
Quote:
Originally Posted by Draenin
Needs tranparency.
There is transparency... If you're talking about the blackness on the top one, you have to click on it. That's a thumbnail to the 700% zoomed one. The forums give a black backround on the thumbnail for some reason.

Last edited by Zero Hour; 01-14-2006 at 05:50 AM..
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