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Originally Posted by CidNight1142
True that. I completely agree. The only problem is on a quest like this is the prize. With the complex economy of a server like kingdoms, or 2k1, etc just releasing new sweet items in quests that will be beaten by everyone, as any quest with puzzles will be, eventually creates some serious issues. Other items become less valuable, while some others climb still higher in price. This effect, when used on purpose is nerfing, of course. But, if not carefully controlled the entire economy can be thrown out of whack and one of the main draws of kingdoms, its fun trade economy, could be ruined.
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Why does the prize have to be an item?
Maybe the prize would be a one-time boost in experience in the field of the player's choice?