Thread: Loop Limits
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Old 01-09-2006, 05:12 PM
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Quote:
Originally Posted by Stefan
It's a little bit complicated, it checks how often a code is executed, not in what kind of loop it is contained. I would say it would be better to optimize the code, but if you can show me a realistic example where the loop limit need to be changed then we can probably add something (loop limit per npc ?)
Well, I'm trying to write an NPC that creates many NPCs but checks what NPCs are already there... the more NPCs that are around the more quickly the loop limit gets hit.
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