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Originally Posted by Stefan
It's a little bit complicated, it checks how often a code is executed, not in what kind of loop it is contained. I would say it would be better to optimize the code, but if you can show me a realistic example where the loop limit need to be changed then we can probably add something (loop limit per npc ?)
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Well, I'm trying to write an NPC that creates many NPCs but checks what NPCs are already there... the more NPCs that are around the more quickly the loop limit gets hit.