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Originally Posted by Stefan
I don't see a problem with the offline level editor, it is for tile editing, and npc scripts shouldn't be added by level makers anyway, except adding a 'join myclass;' or setting the look of the npc.
The online level editor will be worked on soon, we have a lot of plans for that (including a map generator, online script editing, GUI editor, monster placer).
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Stefan, what about showcharacter NPCs? light effects? That's something I really really want my tilers to be able to do. In addition, one of my tilers keeps screwing up join("classname"); because he keeps getting errors and thinking it's wrong. oyy...
It's also quite annoying, graal has a low enough scripter population these days as it is. If scripters can't practice or learn offline, they'll never be much trusted to work online. The only advantage the new scripting engine has that would possibly give new scripters a chance is it's similarities in syntax to C++ and Java.
In addition, I, myself, do tiling, script work, graphics, the whole works. It's a pain and a possibility that one could seriously screw something up with a simple and common mistake in a script online. You know how we all make stupid mistakes, right? Like when you accidentally screwed up all the server names today. It's just a stupid mistake that was unintended but nevertheless happened.