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Originally Posted by Inverness
Me neither, didn't even see that mistake :O.
And in respose to the first statement, I'm the NPC Admin, I see it all the damn time when i'm scripting and have to work around it to.
Just having to use a function to get around the negative in the weapon name annoys me, even if I only have to use it once for a global variable, I just don't want to have to do it at all.
I also think there should be a nodelete flag for weapons instead of putting the * before the weapon name.
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You're damn picky :P It's more organised in the WNPC list with the * and - signs, I would rather be able to just look at it and tell what it does, rather than have to go in to the code and try to find a 'hidden=true;' variable (which would most likely be in the stupidest place, judging by some people's scripting habits.)
Also, it has been said that findWeapon("") is a better way to do it anyway, so why not just use that? :|
[edit] re-reading my post it seems like that 'some people's scripting habits' was directed at you, take note that it wasn't. It was just a generalised assumption.[/edit]