
01-05-2006, 10:53 PM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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Well, I want to make a more secure warplink class where the boolean values it looks for when onPlayerTouchsMe() occurs are stored within the NPC containing the class. However, it would be more redundant and less user-friendly (like for tilers with limited scripting knowledge) if I required an extra name-specific function in every NPC containing the class. Otherwise you could just check if the boolean string array exists. Any other way wouldn't be even close to as efficient. I'm personally hoping that Stefan finds his way to this thread, because there's probably some way to do it, unless somebody else knows too. Otherwise, this should definitely be a requested feature. |
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