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Originally Posted by Lance
I'm not sure if wash it alone does (  ), but I am 99% certain that the client stores the information about who killed them somewhere - whether this is available to scripts or not, I can't say.
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wash
it can't read who it was hit by, and I'm very sure that who the last person to hit/kill you isn't accessable by scripts.
The range of places your sword can hit is too wide, so a triggeraction isn't very safe. It could trigger on someone you didn't hit, or the person could lag and they might not catch the trigger due to the knockback.
The closest thing I was able to get was a for() loop which checks for a nearby players with the 'sword' gani.