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Originally Posted by ApothiX
just handle the s key, and send a triggeraction at playerx+2*vecx(playerdir), playery+2*vecy(playerdir) with the account name as a parameter.
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Why not just keep track of that with wash
it, and then act on that when the player dies?
There is probably a better way to go about doing this, but it hardly makes sense to make it more complicated with triggeractions.