Quote:
|
Originally Posted by Polo
Arrows: Was this originally a bug? I don't quite get what you mean, but if it was a bug before the new movement to fire arrows faster, then I don't think it needs 'fixed'.
Bombs: I thought we had fixed this problem already? I will take another look later today. 
|
It exists in any carryobject... also, you have the sprite defs wrong. You should add an onActionLift event handler and put the lifting stuff internal to make them compatible to my movement. Also, you should make liftEnable() and liftDisable() functions, along with pushEnable() and pushDisable() and an onActionPush/onActionPull in the push/pull blocks.